Control of districts now affects movement speed for all players who are enlisted (or have ever been enlisted)! Specifically:
- Friendly districts save you five seconds.
- Hostile districts cost you five seconds.
- The district you're starting from and the district you're ending at don't count.
- Ghosts and Juveniles can no longer enter Cop Killtown or the Rowdy Roughhouse if they have ever been enlisted in the opposite faction.
- The cooldown for !spar is now five minutes (down from ten minutes).