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Patchnotes v2.18 - District Control Movement Bonuses

Control of districts now affects movement speed for all players who are enlisted (or have ever been enlisted)! Specifically:

  • Friendly districts save you five seconds.
  • Hostile districts cost you five seconds.
  • The district you're starting from and the district you're ending at don't count.


  • Ghosts and Juveniles can no longer enter Cop Killtown or the Rowdy Roughhouse if they have ever been enlisted in the opposite faction.
  • The cooldown for !spar is now five minutes (down from ten minutes).